Many juvenile crimes ‚Äî such as the carjacking that is so central to “Grand Theft Auto” ‚Äî are conventionally described as “thrill-seeking” crimes. Isn’t it possible that kids no longer need real-world environments to get those thrills, now that the games simulate them so vividly? The national carjacking rate has dropped substantially since “Grand Theft Auto” came out. Isn’t it conceivable that the would-be carjackers are now getting their thrills on the screen instead of the street?
The author makes some pretty good points. I hate to see gov’t getting into regulating what goes into video games. I’m perfectly fine with ratings, and as far as I’m concerned, GTA should’ve been MA all along. We can’t have gov’t policing everything. Parents need to understand what’s going on in the games their kids are playing, the stores need to not sell explicit games to kids, and the kids need to be educated about what’s right, what’s wrong, and everything in between.
Anyways, good article, check it: Hillary vs. the Xbox